using System.Collections.Generic;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace BlawkayMobileLibrary
{
    public abstract class Screen
    {
        public Screen()
        { }

        public virtual void Initialize(ContentManager oContentManager, GraphicsDevice oDevice)
        {
            SpriteBatch = new SpriteBatch(oDevice);
        }

        public abstract void Update(float fElapsedTime);
        public abstract void Draw(float fElapsedTime);

        public Vector2 Resolution
        {
            get;
            protected set;
        }

        public SpriteBatch SpriteBatch
        {
            get;
            protected set;
        }

    }
}
